(For a more detailed background on Victor, check out the interview he did on AnimDesk.com in 2013).
Victor didn't grow up planning to be an animator. He didn't dream of Mickey Mouse, Bugs Bunny, Tom & Jerry or the Nine Old Men. He did dream of being an artist and living in a big city doing “artistic stuff”. After the first few years of art classes at the University of New Mexico, he got interested in engineering and computers and switched focus to Civil Engineering and Information Technology. Victor obtained his Microsoft Systems Engineering certification, moved to Seattle, WA and started working at Microsoft.
After almost a decade of IT and management work, Victor found himself unemployed — just one of thousands that were laid off from Microsoft in 2009. He decided he was ready for something different — something more creative and artistic and wanted to use this opportunity to change his career. A friend recommended AnimationMentor.com.
He started exploring 3D character animation as a real option. It had an interesting mixture of art and creativity, computers and technology, and acting — three areas of interest that he hadn't considered existing in a single career (and he didn't have to memorize lines). By the next week, Victor was accepted as a student at AnimationMentor.com and dedicated the next 18 months to character animation as a full-time student. As it turned out, his dream of living in a big city and doing “artistic stuff” was just a matter of time.
A year and a half later, Victor completed the animation program and continued his education with Animals & Creatures while learning as much as he could about Autodesk Maya. He has developed a new level of appreciation for animated movies and video games. All of his old favorites are seen in a new light; The Nightmare Before Christmas, Toy Story, Iron Giant and even Star Wars are now learning experiences and not just passive entertainment experiences.
In the summer of 2011, two years after beginning animation school, Victor was animating at 343 Industries doing gameplay animation on Halo 4…, and loving it. Since then, Victor has worked on Destiny at Bungie, Call of Duty: Advanced Warfare at Sledgehammer Games, Rise of the Tomb Raider at Crystal Dynamics, Firefall at Red 5 Studios and New World at Amazon Game Studios.