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About Victor

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Victor didn’t grow up wanting to be an animator. He wanted to be an “artist” living in a big city doing vaguely defined “artistic stuff.” After studying art at the University of New Mexico, he became interested in computers and engineering, shifting into Civil Engineering and then Information Technology. He earned a Microsoft Systems Engineer certification, moved to Seattle, and began working at Microsoft.

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After nearly a decade in IT and management, Victor was laid off in 2009. Ready for a more creative path, he explored computer animation after a friend’s recommendation. The blend of creativity, technology, and acting clicked. He was accepted to Animation Mentor and spent the next 18 months training full-time as a character animator.

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Less than two years later, Victor was animating gameplay on Halo 4 at 343 Industries—and hasn’t looked back. Though trained for film animation, he found his home in games. His credits include:

Halo 4 — 343 Industries

Destiny — Bungie

Call of Duty: Advanced Warfare — Sledgehammer Games

Rise of the Tomb Raider — Crystal Dynamics

Firefall — Red 5 Studios

New World — Amazon Game Studios

Perfect Dark — The Initiative

State of Decay 3 — Undead Labs

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